v0.1.2a - or, the "I Can't Believe I Shipped With A Gamebreaker" update


After getting some feedback from TIGSource user garmentdistrict (whom I love now), I got some valuable information on how to improve DBS and what's stopping the experience from being as enjoyable as it could be, and I feel confident and excited about moving forward with it soon.

I also found out the game crashes in the store and you can't actually finish the demo.

I'd been tweaking the issues I'd already addressed in the original game page (and fixing a few things in the architecture for my own peace of mind slash convenience slash I wanted to), and since then I can't actually recreate the crash with the project I've got. Either I accidentally fixed it by fixing something else or it's due to circumstances I failed to replicate while testing.

Either way, the new version I uploaded suffered from a number of issues including Incompetence and Lack Of Testing and was even more broken than the last, so the "0.1.2a update" in question will not be available for download just yet.

Issues this mythical new version fixes:

  • speeding through dialogue doesn't make it weird anymore
  • cursor and confirmation sounds don't play simultaneously in the menu
    • probably
  • positioning of cards got shifted a bit thanks to the sprite edit
  • the Order minigame is less random to make it actually random (rather than strange)
  • footsteps aren't heard from an entire city over
  • confirmation/win sound only plays once after you complete a Main task
  • the interactor sprite is finally fixed thank god
    • if it breaks again i take it back
  • sub-goals are now notified upon completion
    • it's a bit weirdly sized sometimes but that's a UI problem
  • the Motivation level counter should actually be visible in-game now

I also changed a few small things after receiving feedback about them:

  • The wording for explaining the Order minigame was changed because it was outright wrong and led to confusion and frustration.
  • After certain events, you begin Main tasks with more than 0 Support Points.
  • In the demo, you start at 1 after leaving Lewis' apartment and 2 after buying cereal.
  • Order and Main tasks now have a sprite that indicates which card you're selecting in addition to scaling.
  • Card 'decks' for the player and opponents have been reworked slightly.

Hopefully this version will be playable within a day, I'll keep the previous one up in the meantime. I've also changed the category from 'Strategy' to 'Adventure', since some thought has led me to realise 'Strategy' implies a lot more mechanical complexity than this game will ever provide. 'Adventure' feels more right.

'Kay, that's it. Please let me know your thoughts, even on the bugged version! I've got a long list of additions/changes I'm gonna be working on, but the more feedback on what's there now the better the future will be.

Get [Demo] Deadbeat Simulator

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